BATTLES & MOVESETS
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Post by Gardeon on Jun 6, 2011 12:49:16 GMT
Before getting to the battle information, it's important to go over Pokemon movesets and displayed info. If you'd like to skip this section, then go ahead and click this link to go to the battle post, or this link to go to the post about healing and status conditions! Generally, when displaying a Pokemon either in your PC or in a thread (outside of battle) you need to have the Pokemon's name, their level, their gender, their ability, their item, and their moves.A Pokemon starts with HP equal to their own level times 10. Easy enough to remember, right? So a level 5 Pokemon would have 50 HP, a level 10 Pokemon would have 100 HP, and so on. You're allowed to have 6 moves per Pokemon, each labelled in your PC to show whether they're a Move Tutor Move, a TM, an HM, or an egg move just to avoid confusion. Any moves learned without external help (ie through leveling up) remain unlabeled. With all that out of the way, a Pokemon's information should look something like this: Name: Sceptile HP: 560/560 Level: 56 - 54/3136 Gender: Male Ability: Overgrow Moves: Leech Seed (Egg Move) - Absorb - Energy Ball (TM) - Solar Beam (TM) - Seismic Toss (Move Tutor Move) - Rock Smash (HM) If you want to change things around you can go for it! As long as all the necessary information is present, you can (in theory) format this how you'd like. Usually battle info such as HP, stat modifiers and such are omitted until the Pokemon is actually in battle, but there's no harm in keeping HP and such plain to see - it's a matter of taste at that point. Also, same goes for those scary-big numbers beside Mr. Sceptile's level- those are how much exp he has (54) and how much he needs to reach level 57 (3,136). The exp count for your Pokemon can typically be omitted in threads, as long as it's visible in your character's PC. For more information on the exp/leveling system, see the leveling thread!This is a normal moveset for a Sceptile at level 56, baring in mind Shula works from the Gen 7 movesets unless a pokemon is from a newer generation then that. So essentially all pokemon up to the canon Sun & Moon games and backwards learn movesets from Gen 7 dex, while newer pokemon from gen 8 onwards like Galar Variants / Hisuian pokemon learn their movesets specific to their respective entries. Take note that it hasn't learned Night Slash, a move that it's supposed to learn at level 1. These moves are called 'start moves', and in the games can only be learned through move tutor, as it's impossible to evolve a Pokemon at level 1 unless it's a trade evolution or a stone evolution. It works the same here on Shula. More on move tutors in a minute, though. Since this Sceptile only became a Sceptile at level 36, it has only learned the moves that it was able to learn from that level onwards. That means that when a Pokémon evolves it cannot learn any moves that it should have learned earlier on. If you want a Pokémon to learn any moves that it was able to learn at a lower level but did not, you can always go to the Move Tutor and (for the right price) get them remembered. Move tutor moves need to be taught to your Pokémon by the resident Move Tutor, Mr. Osbert. He's travelled the world and learned all there is to know about Pokemon moves. It's also Mr. Osbert that teaches the elemental hyper beams- that is, Hydro Cannon, Frenzy Plant, and Blast Burn. His services aren't free, however, so bring your tokens! WORDS 570 words | TAGGED @everyone!
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Post by Espurr on Jun 22, 2020 13:36:39 GMT
MOVESETS & INFO - BATTLING - HEALING & STATUS CONDITIONSBattling here in Shula works similarly to the system in the games, but not completely so. You're allowed to use one damaging move ( or ) and one status move ( ) per post. When both you and your opponent have posted once, that counts as a turn. The exceptions to this rule are the moves Detect and Protect, which take a full turn to use. As in, if you decide to use protect or detect, you cannot use any other move that turn. This is for balancing purposes, as they're basically a free dodge and would be overpowered otherwise. Damaging moves are moves that primarily cause damage, meanwhile status moves have the primary function of lowering opponents' stats, inducing status conditions or heightening the user's stats. An attack's damage is based on its in-game BP (Base Power). If a move has 30 BP in-game, it'll usually deal 30 damage on Shula. If it has 80 BP it'll deal 80 damage, so on and so forth. However, if you use a move with a BP of 80 and above (very powerful), then you will have to wait a cooldown of 2 turns before being able to use that move again. In line with that, egg moves with a BP of 75 or more cannot be picked for your starter. This is in the interest of fairness- remember, you don’t even get +80 HP until your Pokemon is level 8. Imagine how annoying it would be for someone to have a move that could two-hit or even one-hit KO your Pokemon right off the bat! This means the elemental punches are out, but the elemental fang attacks are fine for example. Damage multipliers, such as STAB (Same-Type Attack Bonus), Super Effective, Not Very Effective, and stat-based multipliers (Attack, Sp.Attack, Defense, Sp.Defense) increase/decrease the damage you take and deal by a flat multiplier. These are added in at the end of calculations, like so: Damage dealt = BP + STAB + SE + Your Attack/Enemy Defense Modifiers = Final Damage
Each of the bonuses are as follows: STAB bonus damage is equal to your level.
Super Effective (and Not Very Effective) add (or subtract!) 10 from your damage. This goes up by 10 for every 10 levels you gain beyond level 10. At level 10 damage added/subtracted would be 10, at level 20 damage added/subtracted would be 20, and so on and so forth.
Your Attack/Defense stats may be raised or lowered by up to 10 stages in either direction. Each stage adds (or subtracts) 5 from your damage. For example, you have your attack raised by two stages. That means you'd add 10 to your damage dealt. Meanwhile, if your opponent's defense is raised a stage, you'd subtract 5 from your damage dealt. In the case of multi-hit moves, you can refer to the specific move guide here!If you don't know what an attack does, how powerful it is, or need any other information, we recommend visiting a website like Serebii, Veekun, Bulbapedia or Pokemondb. Please be warned that we do stick to gen 7 movesets and effects for all Pokemon applicable, so make sure that's what you're looking at. Please remember that, to keep things fair, Speed, Evasion and Accuracy are not stats we have here on Shula. You can RP them out- for example, if your Pokemon uses sand attack your opponent could say it stings their eyes and makes their attack miss -but in the sense of fairness, these 100% accuracy moves and one-hit KO moves dont work here. Do you wanna fight a Pokemon with 5 moves that never miss who forces all your moves to miss, is too fast to ever be hit, and then uses a one-hit KO move anyway? Neither do we. Dodges are allowed at your discretion, but don't abuse this mechanic! Any mods in or watching over your thread will be making sure that things stay in line. If you're found to be abusing the dodge mechanic, then your Pokémon will be considered flinching and your opponent will receive two guaranteed hits. As a note- a dodge only counts for either your opponent's damaging move or their status move, if they use both in a turn. Many site members use the system of alternating between dodging one or the other- this is permissible, if a bit predictable. The concerns about the mechanic being abused only arise if you're dodging the same move over and over and over again, though, so don’t be afraid to switch it up if you think it’ll make things interesting! Finally, we require a battle summary of some kind to be posted in ongoing battles.This means you should have the health and status/stats (if applicable) of the Pokemon you currently have sent out listed in your post, as well as the moves being exchanged. Here's an example! (Imagine there's a roleplay post here. This is the first turn of the example battle.) 100/100 - Stats
PIDGEY USED SAND ATTACK! PIDGEY USED TACKLE! [40BP + 10 (STAB) = 50 HP]
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(Here's the other person's post! This is still the first turn, but the second person's turn to attack.) 100/100
Sand attack hit! (No effect) Tackle missed!
Nidoran used growl! (-1 attack) Nidoran used poison sting! (15bp + 4 (rivalry) + 10 (stab) = 29) roll to poison (<31) ----
(A third post, from the first person to post.) 71/100 - [-1 ATK]
GROWL HIT! [-1 ATK] POISON STING HIT! [-29 HP] [.roll] [<31 = PIDGEY IS POISONED NEXT TURN]
PIDGEY USED SAND ATTACK! PIDGEY USED TACKLE! [40BP + 10 (STAB) = 50 HP] ----
(The final post for our demonstration, again from Nidoran's trainer.) 50/100
Sand attack missed! Tackle hit! (-50 hp)
Nidoran used growl! (-1 attack) Nidoran used peck! (35bp + 9 (rivalry) = 44 hp)
Hopefully the example above is of any help! We also permit alternative methods of formatting, as long as all the information is clearly stated and easy to parse.For example, something like the following: KIRALA THE ROCKRUFF female | own tempo | held item thrash, tackle, leer, sand attack, double team - 1 defense 7/80 hp
kirala was hit by tail whip, but she counters knock off with sand attack in an attempt to dodge and then tries another tackle! kirala is low health! may i request she misses plz?
5 (leer) + 40 (tackle) = 45 if hit (Thank you to Genesis Fox for letting me use her post as an example).Would be totally fine, because this has all the information necessary. As long as you don't turn your battle summary into a whole secondary roleplay post and make sure to have all the necessary information present, you have a little bit of freedom for what you actually include or not. If you're ever confused, feel free to ask questions, whether it be to your RP partner or the mods! And on the other hand, if your RP partner is ever confusing you with the way they have things set up, you can always ask (politely) for clarification! Happy battling! WORDS 697 words | TAGGED @everyone!
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Post by Espurr on Jun 22, 2020 13:38:43 GMT
MOVESETS & INFO - BATTLING - HEALING & STATUS CONDITIONSFinally, here we’ll cover healing and status conditions. For starters, Pokecenters exist in Shula! However, not in the way that you’d expect. Though rp-wise you can definitely go visit Pokemon Centers in threads and such (and maybe even have your character staying for a night in one as they travel), mechanic-wise they’re not a thing. Instead, an injured Pokemon heals 20% of its HP per turn outside of battle- that is, per post outside of battle as long as the pokemon doesnt faint. For example, let’s say your Pidgey and character B’s Rattata get into a fight, and both end the battle in pretty bad shape. You could use that as an opportunity to add a few good ending posts to your thread to wrap up any conversation/cover how your characters part ways. 4-5 posts are then enough to fully heal up your Pokemon, ready for the next battle! As for healing moves, the use of healing moves is restricted to 3 times per battle. Since PP is basically nonexistent on-site, this is our method of keeping these moves from being infinite-use and preventing people from manipulating battles to artificially increase EXP gain. Some examples of these moves are Soft-Boiled, Slack Off, Recover, and Rest. Now, onto status conditions! These will be easy to summarize, so I’ll just list them all and their effects down below. Burn - Burn lasts for an unlimited number of turns, unless taken away by a held item or something along those lines. Each turn, it takes away 1/16th of a Pokemon’s HP.
If you’re calculating this and get a weird number, round to the nearest whole number. For example, 1/16th of 100 is 6.25. Because that’s closest to 6, your level 10 Pokemon would take 6 damage.
As a side note, the negative modifier to attack that happens in the games when your Pokemon is burned does not happen here.
Poison - Poison lasts for an unlimited number of turns, unless taken away by a held item or something along those lines. Each turn, it takes away 1/16th of the Pokemon’s HP, just like a burn. If your Pokemon is badly poisoned, however, this amount goes up by an additional 1/16th each turn.
For example, a level 10 Pokemon would take 6 damage turn one, 13 damage the next one, 19 damage the next one, and so on and so forth.
Paralysis - Paralysis lasts for a maximum of 5 turns. While paralyzed, you have to roll for each attack. If your roll comes out to a 25 or under, your attack fails due to paralysis.
As a side note, the negative modifier to attack that happens in the games when your Pokemon is paralyzed does not happen here.
Sleep - Sleep lasts for a maximum of 5 turns. While asleep, you roll once per turn. If your roll comes out to a 20 or under, you awaken early on your next turn. A Pokemon may not attack while asleep (with the exception of moves like snore, sleep talk, etc.)
Frozen - Frozen lasts for a maximum of 5 turns. While frozen, you roll once per turn. If your roll comes out to a 20 or under, you thaw early on your next turn. A Pokemon may not attack while frozen.
It’s worth noting that if a frozen Pokemon is hit by or uses a fire type move, they’ll be thawed out.
Confusion - Confusion lasts for a maximum of 5 turns. While confused, you roll for each attack. If your roll is an even number, your Pokemon’s attack works. If it’s an odd number, your Pokemon takes -5 points of damage.
It's important to note that though you'd roll confusion on all moves used, only the moves that deal damage hurt you on a failing roll. Say you use tackle and growl and fail on both. In that instance, you only take -5 damage because only tackle would actually hurt you. The rest is all RP flavor!
If you roll under 21, your Pokemon may be snapped out of confusion early, so make sure to remember (and label) that roll too. And that concludes our battle thread! If you have any further questions that aren’t answered here or in the FAQ, you can head on over to the help center or the help channel on our Discord. We’ll be happy to answer any questions you have! WORDS 667 words | TAGGED @everyone!
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stats
Trainers
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♂ 05
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♀ 02
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Police
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♂ 03
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♀ 01
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Civilians
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♂ 07
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♀ 01
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Team Rocket Members
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♂ 09
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♀ 04
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Coordinators
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♂ 04
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♀ 00
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Rangers
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♂ 02
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♀ 05
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Breeders
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♂ 04
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♀ 04
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Gijinka
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♂ 04
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♀ 06
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Humans
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♂ 26
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♀ 15
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Total
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♂ 30
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♀ 21
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Credits
Shula was created by Gardeon. Content is copyrighted to Shula unless otherwise stated. The skin is created by Wolf of Adoxography and Gangnam Style. Board Remodel is by Kagney and has been heavily edited.
Banner Image Credit
Egg Sprites made by Gardeon. Sprites beyond gen 5 are made by these guys and this lot while gen 9 sprites are provided by pokengine. Pokemon stated as "Shulian Pokemon" were made by Pokemon Sage and we have permission to use them!
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